Awesome, was excited to see that update waiting for me in Steam. I have a question about possibly requesting something to be added for diplomacy, is it possible to add a request in diplomacy missions to have the A.
I was curious from a tactical standpoint it would be helpful when teaming up to be able to request them to take a new planet. Thanks for the update guys! Would there be a possibility of adding a "No Titans" option on the game start in the future? Quoting Yarlen, reply 6 Sorry, no. This is also out of scope. Ah ok. I'll stop bothering you guys about it! Good luck and thanks again for supporting this game for this long.
Still no rebellion. I'm still not able to play any mods as they always get backed up to OneDrive which then quickly gets filled up. Quoting NewHorizons, reply 8 Still no rebellion. That should be quick an easy change that would make a lot of people's life easier. You can setup a symbolic link in Windows to redirect this easily.
Quoting Yarlen, reply 10 You can setup a symbolic link in Windows to redirect this easily. Hence the enhancement request as that is the only practical solution I can think of.
Quoting NewHorizons, reply First thing I tried was a sym-link, but OneDrive follows the link and still backs up the mod directory. On the Account tab there should be a Choose folders link. All rights reserved. Forum Home Login. Home Sins of a Solar Empire. Sins of a Solar Empire: Rebellion v1. Change Log. Search this post. Subscription Options. This patch had been widely anticipated if only because it fixed this bug. It has been noted that there was also an undocumented damage buff to the Skarovas Enforcer.
A comment by a developer on the forums confirmed that this change was intentional, and likely was meant to be included in the previous patch. Sins of a Solar Empire Explore. Sins of a Solar Empire Wiki. Explore Wikis Community Central. Register Don't have an account? Patch 1. Edit source History Talk 0. This patch corresponds to Entrenchment 1. Fixed where the AI wouldn't start building anything until awhile after the game started.
Improved the AI's building in general. Fixed bug where AI would incorrectly send an incomplete attack force. Improved the AI's ship building selections. Reduced the AI's building of siege frigates. Embargo can no longer cause a player to lose less money if their planet being affected by Embargo has negative income. Improved autocast condition for Antimatter Rechargers. Fixed Illuminator damage bug see above. Ravastra Skirmisher DPS increased from Fixed Phase Gates from not always behaving correctly.
Fixed Siege Turrets sometimes not firing at the planet.
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