I have collected some Hidden fun in Windows xp. Have Fun. Application Secrets. OS Secrets. You might also like. April 29, January 19, January 19, October 26, October 2, The bonus from the Album is significant. I have increased from 6 days per level to a little more than 4, which was what I was getting from LL L at the time of this writing. You should be aware of that from other threads. Maximize the number of Stickers you have in your album.
The only concern is for those that are in guilds that bring in ringers to complete dungeons. All I can suggest is hunt mainly in the Level region, since it has the widest variety of equipment. For those that are not using shrooms, and are stuck at one attak per 10 minutes, like me!!!
I cna help you out. You have time you can use to prepare for the attack, so you can hunt for better targets. For Tabs 3, 4, and 5, except for Warrior weapons, there is one type of starter item for each slot, three types of Beginner, three types of Intermediate, and three types of Expert. Warriors have 3x as many weapons, but still only one type of starter weapon.
The items are displayed in order of level, with Starter gear on lower page numbers through Expert on the highest numbered page. Starter gear stops spawning around Level 5, Intermediate spawns level , Intermediate , and Expert can spawn from L25 and up. Start there. This will minimize the chance of duplication, and prevent you from having to spend lots of time picking the perfect target.
You can do something against your nature for only so long, so try to limit when you do so. I used alt-Printscreen and paste into Paint to have a visible image of the weapons I was hunting. I built up a list of 10 targets with a weapon I needed, then used the time to hunt down new targets for the ones already found that also carried one or more items I needed from Shields, Chest, Jewelry, etc.. I was able to complete the Normal Warrior Tab with attacks, because I could not double up two starter Shields.
And I had only 9 Epics to find, which I got in 6 attacks. After Epics, do Tab 2. After Tab 2, finish the class Starter equipment. Lots of newer players ie. Why did they claim that? Heh, you know, I get to try to explain an argument that I never agreed with. You can quickly gain a lot of stats by maximizing your gold reward, and that would give you a temporary boost to defeat an annoying enemy, like a dungeon or an Arena competitor.
And there was a lot of jealousy on the Arena in those early days, with people trying to be the highest rank of their level, or wanting to get revenge on anyone that beat them.
It is a lot quieter south of the top page now. The low level players that were doing this could see massive stat gains, since in the Starter Region, and low Logarithmic Region see Part 2 for definitions , stats were very cheap, so you could get a massive power boost quickly. These players claimed that stats were always better, because this could be demonstrated over and over.
This lead to a few individuals farming gold all the time, foregoing all leveling. These players became monsters for people of their own level, nearly impossible to beat. They would have the best equipment for that level, because they stayed in that level for much longer collecting equipment over days, as well as buying insane Base Stats.
See, I would identify them when I was a lower level than them, since I was belligerent in the Arena from the start. I could tell that they were using shrooms, like me, by their consistent potion usage. I caught up to their level, passed them, and then beat them when I was 6 levels higher. You see, they were making these claims that level was useless at the same time as claiming that level was very important when they lost.
Their assumption was that the higher level player that just beat them started before they did, when in fact, most had started well after. It was a completely inconsistent position. You can do that on the Adventure quests and Employment guard duty medals, which are strong indicators of time since character creation. People of the Stats First philosophy should be complaining about being attacked by people with higher Quest count, not high level count. The argument was anecdotal, not mathematical, and there was far too little sampling done to demonstrate whether it held up long term.
It is easy to see why it worked at low level in the short term. Stat gain was real, immediate, and effective for achieving those specific goals.
So why did it break down? Because no one checked the numbers. They just laughed and ignored them. Why give up the Secret and let them get revenge? Every level you gain, normal equipment increases by You inevitably choose either Primary Attack Stat or Con, which are also the highest and therefore most expensive Base Stats.
Leveling faster therefore increases your stats from equipment and decreases your gold spent on the total stat, so even while your Base stats suffer, your equipment stats are better than the gold miner in the long term. There is also weapon base damage and Armor. Both offense and defense are exponential.
Your damage is proportional to your Primary Stat multiplied by Average weapon damage, and both of those are affected by equipment. Basically, those increasing only Base Stats are advancing linearly, while those that are advancing in levels are advancing exponentially in power. And this was hidden from the Gold Miners by the time it took to gain the better equipment.
A short term gain was assumed to not be recoverable by a long term gain, but with the equivalent of ten pieces of equipment at 2 stats each, one level equates to 20 very cheap stat points. Now, let me give you a choice. This is important in almost every RPG. This is oversimplified and system dependent. It does show, however, that in a system where you have the chance to increase multiple aspects of the attack equation, you should raise all and not focus heavily on one.
Focusing on Base Stats gives you a fast increase on one element of the damage equation; whereas, raising level increases both multipliers. Side note: On defense, you want to do the opposite.
Choose one and crank it. I might insert the math for that at a later date, or discuss it in any debate if someone asks. It is actually worse for Gold Miners that maximize gold and sacrifice even more Exp.
They may be the toughest players at their level, but anyone maximizing exp will surpass them in a lot less time than the Gold Miner ever thought. I know I did. And Over. Until I became one of the top 10 players on the server. It is true that in the short run, by sacrificing exp for gold, you can surpass an enemy of near your level, but that effect is only temporary.
The higher your Base Stats, the more the next point costs. You get a diminishing reward for your cash. Staying at one level and buying stats costs you a larger percentage of your daily income. Someone that does not stay at the same level, but instead reduces income to level higher receives an increased income at the next level, which reduces the cost of that next stat point as a percentage of income.
The gold miner can stay ahead on Base Stats for a long time, but the failure to raise base weapon damage and armor, and the stats from equipment mean that in terms of power, the Gold Miner slows down quickly, while the XP Addict maintains a steady increase.
In the fullness of time, the XP Addict is Victorious, permanently. There are as many methods of choosing quests as there are player in the game.
He could use my tricks in Part 2 to optimize Quest reward, interestingly enough. The Optimizer has noticed something. Quests are not created equal. Some day, record the XP and Gold rewards of all quests, including those that you do not select, but ignore any with equipment rewards because they reduce gold and XP rewards..
Convert each quest to its equivalent for a 1 segment quest by dividing the rewards by the number of segments. Now, divide each reward by its average. Sum together the two numbers and you get a rating for the total reward of each quest, normalized to the average. Not all quests are created equally in terms of reward.
The Optimizer chooses the more exceptional quests. Following the reminder of the guidelines, Epic Games reminded players that yes, it will ban you if you are caught farming for XP. Action taken can be anything from a warning It appears the company may not ban you if this is your first offense, though if you find yourself frequently farming for XP and not heeding Epic's warnings, your account may be banned. It's also important to note that other players can report you for breaking the rules of the game — meaning if you share your hacks for farming XP, it's possible someone else may report your account, resulting in disciplinary action.
While we can't condone cheating or wrongfully farming for XP, we'll warn you to be careful when trying hacks you see on the internet. Distractify is a registered trademark. By Jason B Truth. By Muhammad Anjum. By Thomas Roeder. Personal Finance Software. By Hamoudi. By jameswritesbest. By Ryan Jarvis Cornelius. Team Sports. Entertainment and Media. Religion and Philosophy. By Ansel Pereira.
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